Configure OneSync Infinity on FiveM
Player slots, sync distance, population and OneSync Infinity settings for high-flux FiveM servers.
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View offers and orderConfigure OneSync Infinity on FiveM server
OneSync Infinity is FiveM's advanced server synchronization mode with **strong population**: more slots, better entity and distance management. This guide details activation, convars, slot selection and impact performance on a liveM server hosted.
OneSync Legacy vs Infinity
- Legacy, old mode, entity limits, not recommended new projects
- Infinity, recommended roleplay/modern, better scalability population and vehicles/peds
Prerequisite
- FiveM Element Club or higher pattern for high slots (according to Cfx.re policy)
- FiveM artifacts up to date, optimize FiveM
- Adapted server RAM (-100-150 MB per active player according to scripts/mapping)
- OneSync Compatible Scripts (most recent resources)
Activation in server.cfg
# OneSync Infinity
set onesync on
set onesync_enableInfinity 1
set onesync_population true
set sv_maxclients 64
Adjust sv_maxclients according to your offer and license. Do not exceed the available RAM.
Useful containers
| Convar | Description |
|---|---|
onesync_distanceCullVehicles | Distance driving vehicles (perf) |
onesync_distanceCullPeds | Distance climbing peds |
sv_entityLockdown | Strictly anti-heating mode entities (inactive/relaxed/strict) |
onesync_forceMigration | Migration entities between fuckets |
Dimensioner slots & RAM
- Estimate 4 GB minimum for 32 light RP players
- 64 players + mapping: 8-12 GB recommended
- 128 players: high RAM dedicated offer + mandatory script optimization
- Monitor TXAdmin : CPU, RAM, tick server
Compatibility scripts
- Check obsolete resources using old native sync
ox_lib,qb-corerecent: Infinity compatible- Scripts "continue" vehicles: test massive spawn
- Avoid duplicates sync custom customer side
Population & NPC
onesync_population true active traffic NPC. On pure RP server, some admins disable or reduce density via scripts to win FPS client:
- Adjust density traffic/peds in dedicated resource
- Immersion Balance vs Performance
entityLockdown and security
Mode strict limit creation unauthorized entities, useful anti-cheat. Can break badly written scripts. Test in staging:
- Start in
relaxed - Come on.
strictafter validation of resources - Console Logs for Blocked Entities
More details: Secure FiveM server.
Troubleshooting
- Players invisible to each other, onesync off or obsolete artifacts
- Vehicles despawn, aggressive culling, increase distances
- Crash massive connection, sv_maxclients > License or Saturated RAM
- Frozen Entities, Bucket conflict / inside MLO
Frequently Asked Questions
Infinity without Element Club ?
Limited free slots (usually 48 max depending on Cfx.re evolutions). Check portal.cfx.re for your landing.
OneSync on local test server?
Even convars; Infinity requires valid license key.