Add MLO and interiors to FiveM
Install MLO mappings, stream folders, ytyp/ybn and resolve collisions on your hosted FiveM server.
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The MLO (Map Loader Objects) add detailed interiors (comissariats, clubs, stores) to your FiveM server. This guide covers the installation of stream files, folder configuration, ybn/ytyp collisions and troubleshooting of invisible or floating interiors.
.ymap, .ytyp, .ybn, textures and sometimes a teleport script or doorlock.Prerequisite
- FiveM server with file access, fiveMpanel
- MLO bought or free (Tebex, GitHub, designers mapping)
- Game build compatible server (indicated by MLO creator)
- Resources
bob74_iplor similar if MLO modifies IPL vanilla
Structure of an MLO resource
resources/[mapping]/mon-mlo/
fxmanifest.lua
stream/
*.ymap
*.ytyp
*.ybn
*.ydr / *.ytd
client.lua (optionnel, téléport, markers)
fxmanfest.lua type
fx_version 'cerulean'
game 'gta5'
this_is_a_map 'yes'
files { 'stream/*.ytyp' }
data_file 'DLC_ITYP_REQUEST' 'stream/mon_int.ytyp'
Adjust the ytyp name according to the pack. Some MLOs already include a full protest.
Step by step installation
-
Create resource folder
In
resources/[mapping]/, create a folder by MLO (name without spaces). -
Copy stream files
All the content stream of the pack in
stream/. -
Add ensure
In
server.cfg:ensure mon-mlo, after the framework, before gameplay scripts. -
Restart Server
Complete restart (not just refresh) to load ytyp at boot.
-
Test in play
Teleport yourself to the coordinates indicated by the creator (
/tpadmin).
Contact details and teleportation
Most of the OLMs sold include entry coordinates. Integrate them via:
- Script doorlock (ox_doorlock, qb-doorlock) with door coordinates
- Marker + customer event for entry
- IPL + interior if MLO replaces building vanilla
Collisions and ybn
- If the player crosses the ground: missing ybn or wrong placement
- Check that all
.ybnare in stream/ - Conflict two MLOs same area: move or remove a pack
- Clear FiveM client cache after big addition mapping
Optimizing performance
- Each streamed MLO consumes customer memory and bandwidth
- Avoid 50+ MLO without testing, load by neighborhood
- Use
onesyncadapted, OneSync Infinity - Watch for resmon (
resmon 1) for heavy scripts related to the MLO
Troubleshooting
- Invisible interior, ytyp not declared in fxmanifest
- Missing Murds, missing ydr file or wrong stream path
- Crash client on approach, MLO incompatible game build, update artifacts
- Doors do not open, configure doorlock with good hash door
Frequently Asked Questions
MLO vs YMAP simple?
The MLO includes indoor playable with collisions. A single ymap can be exterior decor without interior.
How many MLOs on an RP server?
10-30 MLOs are well chosen enough for a mid-size server. Quality > quantity