Mapping & Interiors on RedM Server
MLO western, ymaps, interior saloons and banks: installation stream and collisions on RedM.
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View offers and orderMapping & Interiors on RedM Server
The mapping RedM enriches your Western server with saloons, banks, police stations, indoor ranches and custom decors. This guide explains how to install MLOs and ymaps, manage server-side streaming and avoid collisions or map holes.
Content Types map
- MLO (Map Loader Object), interiors with doors and collisions
- YMAP / YTYP, props and buildings placed in the open world
- Props stream, decorative objects, signs, furniture
Prerequisite
- Stable RedM server, start
- Sufficient disk space (heavy maps = several GB)
- Adapted bandwidth if many players load simultaneously
Installing a mapping pack
- Download the pack (Tebex, GitHub mapping RedM)
- Upload in
resources/[maps]/nom-map - Check it out
fxmanifest.luaSectiondata_filefor YMAP/YTYP - Add
ensure nom-mapat the end ofserver.cfg - Restart the server (refresh only insufficient for large streams)
- Test the game: inside entrance, collisions, lights
Contact details & teleportation admin
Record the coordinates (x, y, z) each interior for your job scripts, blips and marketers. Use an admin coordinator resource or the RedM developer console.
Compatibility framework
Interiors must be referenced in your RP scripts (bank, armory, sheriff office). VORP and other frameworks link interaction points to MLO coordinates. See framework VORP.
Optimization
- Limit redundant maps (two similar saloons)
- Compress textures if you create your own assets
- Monitor RAM server after massive stream addition
- OneSync recommended for correct sync, licence & network
Troubleshooting
- Invisible interior, ytyp/ymap not declared in manifest
- Crash through ground, missing collisions, obsolete map version
- Conflits two maps, same area modified by two resources; disable one
FAQ
Should the players download maps? No, RedM streaming sends the assets to the connection. Make sure the resource is well ensure server side.