BattlEye & anti-beat on Arma server 3
Filters BattlEye, RCon scripts, bans, whitelist and hardening against cheats on Arma server 3.
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BattlEye protects your Arma 3 server against known scripts, injections and cheaters. This guide details the configuration of filters, RCon BattlEye, bans, whitelist and good practices for a public or competitive server.
Role of BattlEye
BattlEye runs on the server and client side. It scans forbidden processes, validates mission scripts and applies automatic kicks/bans according to your filters.
Access to BattlEye files
- Folder
BattlEye/at the root of the server BEServer_x64.cfg, RCon password, limitsscripts.txt,remoteexec.txt, etc., filtering rules
Prerequisite
- Active Arma 3 server, start
- Never disable BattlEye in public production
Configure RCon BattlEye
- Edit
BEServer_x64.cfg: defineRConPasswordstrong - Limit
RConPortand allow admin IP only if possible - Use a RCon tool (BE RCon, BattleWarden) for live moderation
- Useful commands: kick, ban, say, loadScripts
Script filters & remote exec
Life missions and frameworks run remote code. Add the exceptions documented by your mission in remoteexec.txt and scripts.txt Rather than disable BattlEye.
Bans & whitelist
- BE banks persistent in
BattlEye/bans.txt - Sync with your admin system (GitHub bankist, SQL database)
- Whitelist IP reserved for private events, advanced use
Mods & Signature
Unsigned or altered mods are rejected. See Workshop for a clean modlist. Avoid cracked customers, they don't pass BattlEye.
Monitoring
- BE Logs in
BattlEye/, parse recurring kicks - Correlation with Arma server logs (
.rpt) - Report exploits to the Bohemia community
Troubleshooting
- BE initialization failed, corrupted BE files, reinstall server
- Kick #xxx repeat , identify filter via BE kick code
- RCon inaccessible, port, password, firewall