Install mods on FS server
ModHub, mods folder, client synchronization and error resolution on Farming Simulator server.
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The mods Farming Simulation enrich tractors, cultures, maps and gameplay. In dedicated multiplayer, the server and each client must share the same list of mods. This guide explains ModHub, file mods/, synchronization and resolution of loading errors FS 22 / FS 25.
Sources of mods
- ModHub official, embedded in the game, mods checked
- Third party sites (Modhoster, etc.), check compatibility version FS
- Mods custom, ZIP with
modDesc.xmlvalid
Prerequisite
- FS server configured, multiplayer
- Server folder access via RDP or panel file manager
Install mods on the server side
- Download compatible mods FS 22 or FS 25 (no mixing versions)
- Place files
.zipinmods/dedicated server (do not extract except doc mod) - Restart the FS server
- At the first join, clients download missing mods from the server
- Check that each player activates the same mods in its mods manager before login
ModHub on dedicated server
ModHub mods must be downloaded via the Steam account of the server or copied from an FS client connected to the same account. Giants sometimes sync via Documents/My Games/FarmingSimulatorXXXX/mods user folder, copy to the dedicated server mods folder.
Maps custom
Maps replace the basic save:
- Install map mod as a ZIP mod
- Create new save on this map before opening the multiplayer
- Heavy maps: plan additional RAM
Mods scripts & performance
- Multiple chain production = CPU load
- Test mods one by one on test server
- Remove abandoned mods after patch FS (Lua log server errors)
Troubleshooting
- Mod not loaded, incorrect FS version in modDesc
- Checksum error, corrupted mod file, redownload
- Désync multiplayer, a player has different local mod
- Crash at loading, conflict between two vehicle/make mods
FAQ
Can console players join? The traditional Windows PC dedicated server is PC-only. Crossplay console follows Giant rules for the edition concerned.
Initial installation: install FS on VPS.